BattleTech: Campaign Operations Rulebook

BattleTech: Campaign Operations Rulebook

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Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play.

Campaign Operations contains rules for creating andrunning forces, whether a down-on-their-luck mercenary battalion, or a fully-supplied House regiment. The volume also contains complete rules for devising solar systems, allowing players to recreate existing star systems or craft all-new worlds to challenge each other. The final sections of the book bring several options to the table for campaign play. Building off of previous sections in Total Warfare and Strategic Operations, the Narrative Campaign, Map-Based Campaign and Chaos Campaign rules allow players to build exciting, fun campaigns of almost any stripe for their newly-minted forces!

The book is designed to allow players run their own Battletech military campaigns for either Mercenary or regular Army units of the Houses the Inner Sphere and the Clans. The book provides advanced rules for maintaining and running a military combat unit and campaign creation. The book is compatible with various game types which include Alpha Strike, Total Warfare, Chaos Campaign and A Time of War.


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