Ghostbusters: The Board Game
Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your basement or attic? Have you or your family ever seen a spook, spectre, or ghost? If the answer is "yes", then don't wait another minute. Pick up the phone and call the professionals!
Ghostbusters: The Board Game is an episodic adventure game for one to four players, who are charged with busting ghosts and sealing gates to the Spirit World. In the game, players choose one of the four Ghostbusters character figures — Peter Venkman, Egon Spengler, Winston Zeddemore and Ray Stantz — then select one of the game's pre-written scenarios, beginning a game session that lasts from 30 minutes to two hours, depending on the chosen scenario(s) and degree of difficulty. Each of the Ghostbusters has unique traits and talents that can assist the entire team, with highly co-operative gameplay. As players gain experience from banishing spirits, the Ghostbusters level up, gaining new abilities that help them take on greater challenges. The team can also hop in the Ecto-1, the Ghostbusters' converted ambulance, to help them quickly move through the city.
Ghostbusters: The Board Game comes with more than forty plastic figures, including the four Ghostbusters, Slimer, Stay Puft Marshmallow Man, Indulnas, and numerous Galloping Ghouls, Gruesome Twosomes and Boogaloo. The game board is created with double-sided modular pieces, increasing the game's replayability for scenarios and customization.
Ghostbusters: The Board Game II features new game elements that allow players to:
- Switch between Proton and Slime Blower Packs with new custom figures and double-sided Character Cards.
- Battle challenging new Plazm enemies that combine into stronger versions to attack and split up in defense; immune to Proton Streams, these phantoms can be taken down only by Ghostbusters wielding Slime Blower packs.
- Use new ghosts to bring new Slime tokens that can inhibit the Ghostbusters' sight, movement, maneuvers and combat rolls.
- Recover stolen experimental Ghostbusting equipment and level the playing field with new weapon, trap, utility and tome cards to survive challenging Event Cards and reap the rewards before things go from worse to apocalyptic.
1-4 Players, 30-120 Minutes Playing Time, Ages 15+